I would like to recreate the packaging animation in the following link.
Was the animation created on Blender and then imported to Keyshot?
https://www.facebook.com/reel/1436605413825359
Thank you!
I would like to recreate the packaging animation in the following link.
Was the animation created on Blender and then imported to Keyshot?
https://www.facebook.com/reel/1436605413825359
Thank you!
All animated transformations could be done in KS. Folding could be a little tricky, but it could be simulated too.
could be done in blender, could be C4D or even a solidworks sheet metal. I would import an animation yes, if you want it to look as good as that one.
If you would use SolidWorks or Inventor for such things would you than export it as Alembic file? I did some of this kind of animations of paper boxes but in a polygon modeller they are quite a pain. At least, with my knowledge.
I think there is a few ways to approach this. You could do the whole animation in Keyshot by splitting the object of each side of the package and then key framing the movement of each part and setting the pivot points at the fold points and aligning the keyframe times in the animation window.
Another option is to do it in blender as I find positioning things generally to be easier in Blender, creating the animation and exporting out a FBX to bring into Keyshot - then adding materials.
Or doing a mix of both.
Mmm actually didn’t know KS supported animations in FBX or better, never tried. I did use the export to Alembic a few times which worked nice you just have a lot of keyframes.
But this gave me an idea, I wanted to have something in that Tonka Dumpster truck and drop it by rotating the dumpster container thing. That didn’t work because it can’t do a rotation of one object and interaction with the physics simulation. But maybe it does work if I create an Alembic animation of the rotating container and than use the physics…
Sounds nice! I actually was about to try rigging once since I wanted to just try to create some kind of character which I never do in 3D.